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69% of fans prefer to watch sports outside the venue, especially younger generations

Technology innovation is rapidly improving the at-home viewing experience for sports fans, but the venue experience is yet to catch-up.

By Eman Hamed 

The technological advances of the last three years have dramatically improved the experience for sports fans at home but have been less impactful for those visiting the grounds. Statistics showed that 50 percent of people in Egypt enjoy watching sports on television and online streaming services, whereas around 40 percent prefer attending sporting events as spectators. And according to Capgemini Research Institute’s latest report ‘A whole new ball game: Why sports tech is a game changer’, it stated that 82% of fans said they were satisfied by the viewing experience enabled by technology outside the venue, compared to 70% for son-site experiences. This is a significant change from the results in Capgemini’s 2019 research, where satisfaction for in-venue experience ranked higher (79%) than outside (76%).

 

Increasing preference for outside-of-venue sports experiences, especially for younger fans

While the excitement of attending live events remains strong for large global events such as the Olympics, or World championships, this might not be the case for local and regular league games. In fact, as technology continues to enhance the viewing experience and make it more immersive, 77% of Gen Z and 75% of Millennials say they prefer to watch sports outside of venues. This figure is far lower for Baby Boomers (53%) and for those above 70 years old (32%). Fans with impairments are, in particular, less satisfied with the overall accessibility arrangements in the venue (only 48%).

This shift in fan preference is translating into reduced visits to sports events. In 2019, 47% of fans globally visited sporting grounds often, but this has fallen to 34% today – with a significant generation gap again: 49% of fans above 70 still visit the venue often, versus only 17% of Gen Z. This swing is most significant in Australia and the UK, where half as many people currently watch sports in-person compared to 2019[3], while France and Germany have seen the smallest decline (less than 5 percentage points). In fact, only 37% of fans globally have visited a venue in the past 12 months, compared to 80% in 2019.

Smart devices, streaming and social media dominate sport consumption

The channels and devices through which fans are watching sports events have also shifted significantly in a few short years. Mobile devices have risen to the fore, although overall, fans still prefer TV for watching games, suggesting that smart devices provide a supplementary on-the-go option for consuming sport (“multi-screening”). In 2019, only 40% of fans picked smartphone screens as a preferred device to watch games, versus 70% today (in particular a staggering 78% of Gen Z and 74% of Millennials). Streaming platforms as well as social media have also seen a boost in viewing significance: in 2019, just 39% of fans mentioned streaming platforms as a preferred option for watching sports. This has nearly doubled to 75% today. For social media, that has jumped from 44% in 2019 to 64% today, driven by younger generations.

According to the report, fans value their smartphone as a companion to enhance the viewing experiences, whether at home or at the venue. Over two-thirds (68%) of fans have used a mobile device to receive regular game/player information while watching the game live, and 65% for 360-degree video replays. 68% of fans would also like to try using their mobile device to get player information, live stats etc. by pointing at players while present at the venue, using augmented reality. Finally, fans would also be interested in enhanced sports experiences such as in the metaverse. Two thirds of them, for example, would be interested in purchasing digital merchandise to wear in virtual worlds (66%) or attending games, and socializing virtually with fans or players in a virtual sports venue (64%).

In the last few years, the ways in which we’re able to consume sport have completely transformed,” said Pascal Brier, Chief Innovation Officer at Capgemini and member of the Group Executive CommitteeTechnology is granting a greater level of immersion and interactivity with the game, even if we’re viewing it from thousands of miles away. This provides sports businesses with the potential to reach the next generation of global fans in new, innovative, and exciting ways. However, our research also indicates that technological advancements around the in-stadium experience have not kept pace. The next stage of the digital transformation of sport is to similarly revolutionize how we view sport in-person.”

 

Technology is now a key competitive advantage for players and teams

Sports professionals and teams are increasingly leveraging technology in order to improve training and performance. This spans using devices such as smart watches or smart glasses through to measuring performance and vital functions, analyzing positioning and strategy in live games, or designing and reviewing individual player training programs. Technology is also increasingly embedded into sports equipment, and also used in live games to assist in decision making.

Read the full report here.

Methodology

For this report, the Capgemini Research Institute conducted a quantitative survey of 12,000 sports fans over the age of 18 across 11 countries, in March and April 2023: Australia, Canada, France, Germany, Italy, Japan, the Netherlands, Spain, Sweden, the UK, and the US. Out of these, nearly 1,110 of the fans were impaired, either physically, mentally, or cognitively. To qualify for inclusion in the survey, fans must regularly watch and follow sports. For the purposes of comparison with the 2019 research, Capgemini excluded respondents from Spain, Italy, Sweden, Japan, and Brazil. The Institute also interviewed 15 international players, coaches, and sports tech experts.

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